Team+Goals

=Thurs Sept 22 -> Mon Sept 26:=
 * Agatha: 100397682
 * Finish Body of character
 * Complete
 * Charlie: 100366068
 * Have Character modeled in rough
 * Only the torso, but done super smooth
 * Incomplete
 * Colin: 100406885
 * Have the whole Character Modeled in Rough
 * Incomplete (lacking legs)
 * Riley: 100392998
 * Have Level fully Designed
 * Complete
 * Scott: 100367185
 * Set Up Maya with Pictures
 * Complete
 * Tyler: 100368323
 * Have Entire Entity Class List in full
 * Incomplete (learned a good lesson though)
 * Worked on Wrong Goal, Completed the wrong goal

=Mon Sept 26 (Thurs Sept 29) ->=
 * Agatha: 100397682
 * Make Level Design
 * Complete
 * Charlie: 100366068
 * Finish Model
 * Incomplete
 * Colin: 100406885
 * Make Title Sketch
 * Incomplete
 * Riley: 100392998
 * Incomplete
 * Scott: 100367185
 * Complete
 * Tyler: 100368323
 * Finish Solar System For Hogue's Homework Assignment
 * Complete
 * Finish Solar System For Hogue's Homework Assignment
 * Complete

=Thursday October 20th=

All:
 * Have the level completely mapped out (mob spawning, puzzles, interactivles, camera positions, and lightings.) Also write down what the mood and feel of your level is, along with notes on the animation of your characters.

Group Roles during the Jam
 * Charlie
 * Programming
 * Agatha:
 * modeling & Concept drawings
 * Colin:
 * Modeling & Concept
 * Riley
 * Modeling
 * Scott
 * Menu System

We're having a game Jam next Thursday. (the 27th) We want to have a prototype done by MIGS.

Backgrounds (Skyboxes) For levels with different time, we're going to do a different shader.

Bring Snacks! (colin's brining chips, Tyler's bringing cookies, Charlie is bringing ramen) And Powerbar. And tables.Whiteboard, markers, Tyler's apartment Or the study room. Or Riley's place. (Riley's place wins)

=Goals for Thursday November 17th=
 * Riley:
 * Find Sounds:
 * Make the level model
 * Scott:
 * Making a HUD
 * Have the ability to have pictures display onscreen all the time.
 * When you figure out the HUD, send it to the repository.
 * Charlie:
 * Game Locomotion (make character run and jump)
 * Also make the model face the direction that he is going.
 * Agatha:
 * Get A tree Model Textured
 * Tyler:
 * Game State Manager
 * Colin:
 * Model my Level
 * Texture R3Mote
 * Get Shader/Bloom Working