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==  **Ragin'Games** =Game Requirements= Winter 2012: Keith Lock : INFR 3320U: Filmmaking 
 * ~ =High Concept= ||~ =Levels= ||~ =Concept Art= ||~ =Milestones= ||~ =Team Goals= ||
 * a definite tone or atmosphere created through lighting and sound
 * engaging and strong characters
 * emotional engagement through setting (where the game takes place)

Derek Fullerton : Animation 
 * ==== 10 - 30 second cut scene **We are using Colin's cutscene idea** ====

Lenard Nacke : Game Design and Production II
 * Iterative design documentation (has to be done on the Blog)
 * Game trailer (with feature explanation and actual gameplay footage)
 * Paper prototype of your game **DONE**
 * Post‐Mortem Report
 * Post‐Mortem Presentation

Khalil El-Khatib INFR 3830 Networking: 
 * Pre-Game Lobby with Chat and Joining abilities
 * In Game Global Chat
 * In Game Private Chat
 * Position and Movement Updates
 * Network System Messages
 * RakNet Must Be Implemented
 * From the WebCT disscussion boards:
 * Dead-Reckoning: First-order model 50%
 * Convergence Scheme: Path-planning 25%
 * Convergence Scheme: Path-interpolation 25%

Morden - Entrepreneurial Finance BUSI2700:

 * ==== Business Plan ====

Non Class Things to do be done:

 * Character needs to move
 * Need to implement Enemies
 * Shooting needs to work
 * Bosses need to work
 * Need to put in bosses
 * Time Measurement for the level needs to be in there
 * Win Condition needs to be implemented
 * Overlay/Menu/HUD code needs to be implemented
 * Shaders need to be implemente
 * Saving the game needs to be implemented

Charlie || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">stored in separate files. || done ||
 * ~ <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Course Name = = ||~ <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Taskname = = ||~ <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Complete ||
 * ~ <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Game Engine Design || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Low-level locomotion system. || **Done** ||
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Support for steering behaviours for NPC's. || Tyler ||
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Support for animated cut-scene (keyframe controlled) and menus. || Done ||
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Menus should be 2D and/or 3D for character selection. || done ||
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Must Have Introduction to Game/Level with automatic Animated Camera on Spine (catmull-Rom). || Done ||
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Built in Wildmagic++ Using Havok Physics. || <span style="background-color: #15ff00; display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Done ||
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Animated Characters (you May use motion capture or data from an online motion capture database, make sure you cite your source in your report). By Animated, I mean skeletal animation. Havok has support but you must wrap up the system yourself into Wildmagic++. || Tyler / Agatha/ Colin
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; font-size: 11pt; text-align: left;">Gameplay system || Done ||
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">GameState manager || done ||
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Input Manager for one of Xbox 360/PS3/itoo/Wii || Agatha ||
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Powerups, Collision Events, energy time limits || Done ||
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Events with button combinations and sequences || Done ||
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">A Winning State || Scott / Tyler ||
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Implement at least 2 shaders, at least one must be a screen-space shader (IE Bloom) || Colin ||
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">SAVE/LOAD Level functionality, levels and parameters MUST Be
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">3D Sound and Music || Done ||
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">At Least ONE standalone tool that helps you design/develop/integrate one of these systems into your game || Done ||
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">at least one particle system || Tyler / Agitha / Charlie ||
 * ~ <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Intermediate Modelling || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Level Design || not done ||
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Textured Model || Done ||
 * ~ <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Project Management || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Project Charter || <span style="background-color: #1efa00; display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Done ||
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Project Schedule || <span style="background-color: #2ff500; display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Done ||
 * ~  || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Requirements Specification ||   ||
 * ~ <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">GDW || <span style="display: block; font-family: Arial,Helvetica,sans-serif; text-align: left;">Must Run In Release Mode (Note: in order to run the .EXE, remember to copy over the entirety of the Source folder. Its ok to delete the "Source\Game" folder though.") || Done ||

Team Members:

 * Agatha Lee
 * Charlie Jiao
 * Colin Janowicz
 * Riley Donahue
 * Scott Collins
 * Tyler Laronde

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