The+It+Totally+Happened+Channel

Colin's Level = Setting & Level Geometry = Dunes/desert tileable mesh/ texture Sandy Wind Texture Mirage effect applied on background (on skybox). Pyramid Model/texture + Special Pyramid Model /texture Sphinx Model/texture Inside Pyramid Wall texture Pyramid Floor Texture Pyramid Door texture Dark sandy wind (when in sandstorm) Pointer statue (a model and texture of a statue pointing the player to their next destination) = Puzzle/Interactive Objects = Spiderweb texture (flammable puzzle object) Lightning Rod (electric puzzle object) Fountain (ice puzzle object) Dead Tree model/texure -> alive tree model/texture (alive model differs according to the puzzle, makes platforms. Green beam puzzle object.) Torch model/texture (that affects the light in the level.) = Enemies/NPC's = Easter Island Head miniboss (model+ Texture, 3 morph target expressions: Attack, Idle, Hurt) Bandit enemy (model & texture, rigged and animated -> Attack, idle, running-> Jumping) Bandit Leader Boss( Model & Texture, Rigged & Animated. 3X attack animations, idle, flying/floating animations.) Possessed boss effect (different texture for model & darkness particles & billboard behind it.) = Also, generic special effects: = Fire effect Ice effect Electricity effect Healing beam effect Darkness effect/system