Master+Art+Asset+List

Master art asset list toc

=**ZetaBot Level: Channel 1337 **=

 **General:** =WTF Tokyo =
 * Level starts in small Japanese style town and slowly grows into a Japanese style city.
 * Light changes from day to night as level goes on.
 * Based around show called Metabots
 * Enemies will be different colour variations of a couple different types of robots
 * Boss: **
 * Player will enter a building at the end of the level which will take the player to a room where the boss will be
 * Boss will be a robot about 2 to 3 times the player size
 * will switch out weapons throughout the fight
 * Shot Like Gun
 * Fist
 * Sword
 * Pistol Like Gun
 * Flamethrower
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16px;">There will be a couple of things to be hit with beams that will help the player in the fight.
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16px;">Puzzle Aspect: **
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16px;">As the level turns to night the player will have to jump start a power switch in order to give power to the street lights and houses to be able to see once night has fully fallen (Electric Beam)
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16px;">Art Assets: **
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16px;">Multiple Japanese style buildings
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16px;">2-4 different enemy models with 1-3 different textures each
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16px;">Power generator
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16px;">Light Posts
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16px;">2-5 cars to be parked along street
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16px;">Trees and a few other plants
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16px;">Trash Can
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16px;">3-4 Flashy Neon Signs
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16px;">Pieces of garbage
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16px;">Boss Room
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16px;">Outsides ground (Side walk/road)
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16px;">Boss
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16px;">Boss’ weapons

<span style="font-family: 'Times New Roman','serif'; font-size: 16px;">-Mob 1(small monster, weak but easy to kill)

<span style="font-family: 'Times New Roman','serif'; font-size: 16px;"> -Mob 2(med. Size, hard to kill, hits med.)

<span style="font-family: 'Times New Roman','serif'; font-size: 16px;"> -Car (moves when electrocuted)

<span style="font-family: 'Times New Roman','serif'; font-size: 16px;"> -3-D building >> <span style="font-family: 'Times New Roman','serif'; font-size: 16px;"> -Boss background >> - Boss attacks >> <span style="font-family: 'Times New Roman','serif'; font-size: 16px;"> -Noodle shop backdrop >> -Noodle shop interact >> <span style="font-family: 'Times New Roman','serif'; font-size: 16px;"> -Mob texture >> -mob 2 texture > <span style="font-family: 'Times New Roman','serif'; font-size: 16px;"> -car texture > -Building texture > -Back drop texture > -boss texture > -noodle shop texture > -noodle shop interact texture

> a box and texture > > Character concept art > -uglyfo > -white fluffy creature > -boss(water snake) > > Level concept art > -Entrance of the forest > -In the forest > -Lake (Boss) > > Character modelling (including uglyfo) > <span style="color: #000000; font-family: 'Arial','sans-serif';">-Uglyfo > <span style="font-family: 'Times New Roman','serif'; font-size: 16px;">-White fluffy creature > -boss(water snake) > > Environment modelling > -sign > -tree > -rock > -tree stub > -lake > -bush > > texture > -wood > -leaves > -rock > -water > -ground =**It Totally Happened Channel)**= =**Setting & Level Geometry**= Dunes/desert tileable mesh/ texture Sandy Wind Texture Mirage effect applied on background (on skybox). Pyramid Model/texture + Special Pyramid Model /texture Sphinx Model/texture Inside Pyramid Wall texture Pyramid Floor Texture Pyramid Door texture Dark sandy wind (when in sandstorm) Pointer statue (a model and texture of a statue pointing the player to their next destination)
 * =**<span style="font-family: 'Times New Roman','serif'; font-size: 16px;">Discovery Channel **=
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16px;">1 bg box

Spiderweb texture (flammable puzzle object) Lightning Rod (electric puzzle object) Fountain (ice puzzle object) Dead Tree model/texure -> alive tree model/texture (alive model differs according to the puzzle, makes platforms. Green beam puzzle object.) Torch model/texture (that affects the light in the level.)
 * Puzzle/Interactive Objects**

Easter Island Head miniboss (model+ Texture, 3 morph target expressions: Attack, Idle, Hurt) Bandit enemy (model & texture, rigged and animated -> Attack, idle, running-> Jumping) Bandit Leader Boss( Model & Texture, Rigged & Animated. 3X attack animations, idle, flying/floating animations.) Possessed boss effect (different texture for model & darkness particles & billboard behind it.)
 * Enemies/NPC's**

=Adventure Chronology=

 Ice Queen Model and UV Texture  Ice Titan Model and UV Texture  Penguin Model and UV Texture  Ice Mountain Models and UV Texture  Cloud Texture  Snowy Ground Model and UV Texture  Ice Mountain Background Texture  Icy Platform Model and UV Texture

=**Phanntazy Channel**= //Characters//: Ogre Dragon Wizard //Intractables//: Crates Boulders Gunpowder barrels Planks fuse //Environment//: Trees Platforms Bridges Water Stone (for boulder) Wood (trees, planks) Wood(crates) Red wood(gunpowder barrels) //Skins//: Dragon (scaly) Ogre(leathery) Wizard(flowy cloth) Grass sparks
 * Objects**
 * Textures**
 * effects**