High+Concept

= = toc = = =**Tentative Titles**= A Hundred Channels and Nothing to Watch. RGBA (Robot Guardian Beyond Awesome)

=**Gameplay**= Metroid meets Trine on parody TV.

Networked version would have each player with their own screen (we are assuming this game will be run on computers), so some can run ahead, or we have them stay on the same screen, and the main player (Player 1) is the only one who can scroll and traverse levels.

=**Art Style**= More Childish Style, with an anime-ish style and bloom-y soft edges. So clean and crisp like mirror's edge, but soft and round characters and enemies. Either that or completely different art styles for every level to match the different styles of each channel...

=**Story**= Charlie's idea: You are a rogue analog virus program (not srsly ;_;) sent by the media censorship organization to massacre and delete all the really popular or obscene shows on public TV, and video game consoles, and anything else displayed on the big screen. Your mission is to eradicate all the pixels that appear onscreen starting with the characters, and then the level itself! A more evil take on the story I guess...

Charlie's idea 2: You are a TV repairman who has super powers and transports himself into the TV to go through all the channels and destroy the bugs.

Colin's Idea: Inside the screens of electrons and pixels, are worlds sprung from the imaginations of human beings. These worlds are populated by the creatures and characters that tell their stories and bring wonder to people's eyes. Until one day, when an evil force oozes into the airwaves and possesses the heroes and monsters alike, beginning to corrupt and destroy the beauty of the imaginary worlds. But not for long. You are a robot, made to defend the channels form evil in all shapes and sizes. With a face that can wield the four elements of color, and leap across space and time from one channel into another, you have all you need to free your friends, save the worlds, and defeat the evil force. You will have brain teasing puzzles lurking between channels, mysterious elements to master, and monsters of all kinds frothing to stand in your way. But hey, you're a robot, and you're a hero. Get out there and have a good time.

=Main Character=

=**Controls**=


 * WASD Keys for movement. W is for jumping.
 * Mouse movement: Aim beam in direction from player to place where the mouse cross-hair is.
 * Left Click: Fire the chosen beam.
 * Mouse Wheel : Change Beam type.
 * Right Click: Fire the beam at self.

For Xbox 360 Controller
 * Left Analog: Movement
 * Right Analog: Aiming the beam. Either using target lock-on or manual aiming.
 * A: Jump
 * X: Shoot
 * Y & B: Change Channel Up/Down
 * LT & RT: Change beams

=**Game Mechanics**=

Beams: player can fire beams in a straight line (may have different paths, *explore*) at the cross-hair, this can include hitting the player themselves.

Four beams (so far):


 * Electric Beam
 * Fire Beam
 * Ice Beam
 * Healing Beam

Riley's Idea: Merge health with beam energy. This way the green beam is used to recharge beams, by charging yourself with it. The tutorial level which only red beam will either have the player have unlimited energy, or the monsters drop energy. Once the play moves onto the next level they gain the green beam and are able to recharge their energy. Energy is also health, so if the player is hit with only one energy bar left they will shut down. To recharge the player has to stand still, this is to balance the beam, and not make the player invincible.

Charlie: So far reading the beam types, we seem to have come up with a pretty good synergy already. Mainly, fire = faster running, ice = sliding, and lightning = double jump. This could be a good way for the player to set up a very very long jump. Where the player would lay down some ice, then set themselves on fire, slide on the ice, jump, during mid air jump activate the double jump, and jump once again.

=Multiplayer=

Multiplayer will be co-operative play, where beam colours will be split up between the number of players, where the max number is 4 players. The players will have to use their different coloured beams to help each other out. There will be a lobby chat

Random idea: in co-op, if there are 4 players, and all of them shoot one player (one player shoots themselves) they go into Auratastic mode (or whatever you wanna name it) where they gain the RGBA beam and are invicible for a bit or something...

=Levels=